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- KEYS
- =--=
-
- ZX - Rotate
- '/ - Speed up, slow down
- <Return> - Fire
-
- T - Selects nearest target
- R - Selects target before that one (In arbiteraly ordered list)
- Y - Selects target after that one (ditto)
-
- N - Selects next missile type
- M - Fires missile at target if selected
-
- H - Request hyperspace jump gate
- D - Request docking permission
-
- F1 - Show Status screen - allows selection of system target and cargo to be ejected.
- F2 - View previously received messages.
-
- - - Increase energy to shield recharger
- + - Increase energy to shots - shot energy used up every time you fire.
- <-|- Increase energy to engine - allows faster top speed.
-
- F9 - Close map
- F10- Medium range map
- F11- System map
-
- J - Subspace jump, allows you to move around the system map. Direction moved
- is the direction the ship is facing when it goes off the edge of the screen,
- and not when you press J.
-
- TAB - Eject currently selected cargo type. (Selectable on F1 Status screen)
-
- MISC KEYS
- =-------=
-
- You probabley have to buy these things in the equipment shop under misc
-
- S - Auto-pilot, steers ship towards target when active. Press C to
- deactived. NB NEEDS AUTOTRACKER TO WORK.
-
- C - If autotracker is fitted, this points ship towards target - hold it down
-
- A - If Attractor field fitted. This will attract the target towards the
- player (while the key is held down) as long as the target has no propulsion
- of its own, eg cargo, asteroids. Note that this is an experimental piece of
- technology and its powers of attraction are a little suspect!
-
- E - Electronic Counter Measures. This is an anti-missile device and its
- effect on any missiles in the area will vary depending on what type (of ecm)
- you have.
-
- Q - Turn cloaking device on
- W - Turn clocking device Off
-
- EFFECT OF DAMAGE
- =--------------=
-
- Damage only takes (accumalative) effect when the damage has become critical.
- This is shown by the red section of the bar on the status screen.
-
- Damage can also be seen as a series of LEDs next to the shields. Green is ok,
- yellow is damaged, but repairable, red is critical damage. The righthand led
- is the status of the ECM and cloak if fitted.
-
- *life support - If critical, then a counter showing the time until total life
- support lost will be shown in the message bar. You must return to a space
- station for repairs as quickley as possible.
- *engine - Reduces the maximum possible speed.
- *weapons - Reduces the firing rate
- *scanner - If critical, the scanner may malfunction.
- *targeter - If critical, the targetter is unable to work out the distance to
- the target or its shield's strength.
-
- MISC FEATURES
- =-----------=
-
- Automatically swaps hud map to medium when main map is system - otherwise hud
- shows close range.
-
- Auto-repair only works when shields are >66% ie showing green.
-
- ECM Will only work when fully charged.
-
- Cloak will automatically turn off when discarged and cannot be activated
- again until approx 1/4 charged.
-
-